You gain a +4 size bonus to Strength, a +2 size bonus to Constitution, a +4 natural armor bonus, fly 60 feet (poor), darkvision 60 feet, a breath weapon, resistance to one element, and vulnerability to another. So if you're an Eldritch Knight and you use Giant Form, you can continue using your awesome magic sword. Against creatures affected by polymorph spell effects (such as b aleful polymorph or giant form), you must make a caster level check (1d20 + caster level, maximum +15) against a DC of 11 + caster level of the effect. These connections help establish a mental understanding of the creature, allowing the spellcaster to more easily adopt forms with which they might not have studied in great detail. Replicate every other polymorph spell, plus you can change shapes as a free action once per turn. Polymorph into tiny or large monstrous humanoids. Polymorph; Polymorph Any Object; Polymorph Other; Polymorph Self; Polymorph Self (Power) d20 Modern SRD d20 Modern Homebrew Pathfinder SRD. DESCRIPTION. Casting Time 1 standard action Components V, S, M (a piece of the creature whose form you plan to assume). Functions as Elemental Body I, Beast Shape II, or Alter Self, with the added ability to cast it on other willing targets. The Ability score modifiers are size modifiers, so they don't stack with whatever you get from your race or from spells like Enlarge Person. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance. Gargoyle outpaces the deinonychous in damage output, and the gargoyle can match the eagle's flight without sacrificing offensive output. If a new polymorph spell is cast on you (or you activate a polymorph effect, such as wild shape), you can decide whether or not to allow it to affect you, taking the place of the old spell. You have encountered the creature, and spent at least one minute observing or otherwise studying the creature. This is fantastic because it makes poisons extremely difficult to resist, and make Spell Focus (Polymorph) worth taking. The chimera gives up 10 feet of fly speed, but is otherwise better than a medium dragon as a combat monster. Only races which provide one of the bonuses allowed by Alter Self are included. Because the breath weapon will be strictly worse than a Fireball at this level, the breath weapon isn't really worth considering, so each dragon is functionally identical. When you select this spell as a spell known, you design four polymorphed forms for each spell level at which you can cast this spell. Keep in mind that you only get these if specified in the spell's entry. "Your base speed changes to match that of the form you assume. ": So Sorcerers can polymorph into a snake and grow claws. Small Humanoids: You get +2 size bonus to dex from the spell. You gain elemental immunity, and you can use your breath weapon at 12d8 damage every 1d4 rounds. For scouting, use the Dire Rat or Eagle. Allosaurus continues to be a fantastic combat option, but it has to compete with magical beasts with similar offensive options which can fly. "Polymorph spells cannot be used to change into specific individuals", "Polymorph spells cannot be used to assume the form of a creature with a template or an advanced version of a creature.". Any Strikes specifically granted by a polymorph effect are magical. | The Modern Path SRD Creatures with a CR less than 1 count as CR 0 for these purposes. A druid who has never left the arctic tundra certainly shouldn't be able to polymorph into a reptile or a tropical bird since they have never seen one, and likely have never heard one described unless they studied the appropriate skill. FAQ. Since monstrous humanoids have human-like anatomy they have the massive advantage of being able to use your weapons and armor. This is the level of familarity gained from normal skill rank advancement; creatures may be described in great detail in books or oral descriptions, but they are still considered "secondhand" sources. Effects like the Copper Dragon's Spider Climb are easily replaced with a spell, and elemental vulnerabilities can be easily overcome with Energy Resistance. Most options at this stage are functionally identical, and really the only useful ability you can hope to get is movement. | Dungeon World SRD Of the few options aavailable, only the Saxra is worthy of mention. | Here Be Monsters Use Cheetah if your DM prohibits dinosaurs. Small Animals: you gain a +2 size bonus to your Dexterity and a +1 natural armor bonus. School transmutation (polymorph); Level alchemist 5, sorcerer/wizard 5, Casting Time 1 standard action Components V, S, M (a piece of the creature whose form you choose), Range touch Target living creature touched Duration 1 min/level (D) Saving Throw Will negates (harmless); Spell Resistance yes (harmless). So your barbarian's large Bastard Sword might stay large when you polymorph him into an Ogre, or it may stay one size larget than him. "If your new form does not cause your equipment to meld into your form, the equipment resizes to match your new size." At this level you could also be a Huge Dragon, so that's the natural compaison to make, and for most polymorphing characters, a dragon will be a more powerful option. As a GM I might allow you to activate items that don't meld into your form (consider a Polymorphic Pouch) provided that you have correct anatomy to manipulate it. Because it is large, we adjust the horse's size down to medium (Str 12, Dex 16, Con 15), then apply the Beast Shape modifiers for Large animals (See Beast Shape II), giving it Str 16, Dex 14, Con 15, and a +4 bonus to natural armor. At some point, Marly may choose to invest in Still Spell to remove this complication. The subject may choose to resume its normal form as a full-round action; doing so ends the spell for that subject. Beast Shape I is better, and you get it a spell level earlier. Literally all of the options are terrible. Extraordinary Abilities (Unless they are mentioned in the spell's description): "Your new body might look and feel like the genuine article, but it's not the genuine article." There is an argument to be made for dealing damage types which are less commonly resisted than fire damage, but Fireball is three levels lower and does more damage, so this clearly isn't a replacement for blast spells. We'll define "familiarity" similar to the way that knowledge skills allow players to identify a creature's abilities and weaknesses, and we'll grant modifiers similar to Scrying's "knowledge" modifiers. ": This means that your ring of protection, your cloak of resistance, and your belt of physica; perfection all continue to function. This guide is an attempt to explain how the rules work, and how you can best make use of Polymorph spells. You get slightly better strength and constitution, 2 more natural armor, and a 10 foot bonus to speed. Check out our other SRD sites! | d20PFSRD | Fudge SRD Generally speaking, polymorph spells account for some of the most enjoyable spells in the game. While not every new creature will provide a viable new option, even a handful of useful new forms totally rebalances polymorph. Gegenees is your besy bet for raw damage output, but use Thiae Queen if you need flight. EFFECT. Eg. This spell functions as polymorph except that it allows the creature to take on the form of a dragon or plant creature. DnD 5e Alter self and Martial Arts can simultaneously benefit your unarmed strikes. The forms aren't any better than Plant Shape II, and now you have to compete with turning into a large dragon. | d20HeroSRD With spells available to cover the dragons' weaknesses, they are essentially identical except for their breath weapons. All of the natural attacks are primary, and the breath weapon can only be used once each time you cast the spell. Strength will most likely be your primary source of damage. Because he is still a humanoid, his items all continue to function normally. Beast Shape allows considerably more abilities (including notable options like Grab and Pounce) which makes Vermin Shape I generally much worse than Beast Shape II. If you do use weapons (Eldritch Knights are great for Polymorph), giant form is great. Vermin Shape I competes with Beast Shape II. At his DMs discretion, he may also be able to use Somatic Components, but the DM may rule that earth elementals rock-like appendages aren't precise enough to mimic complex Somatic Components. Medium Vermin: you gain a +2 size bonus to your Strength and a +3 natural armor bonus. Monstrous physique runs the same levels as Beast Shape, so it's easy to make comparisons between the two. Full casters should use Beast Shape III instead. Huge Monstrous Humanoids: you gain a +6 size bonus to your Strength, a –4 penalty to your Dexterity, and a +6 natural armor bonus. "a number of bonuses to your ability scores and a bonus to your natural armor". For area control in combat, use Stegosaurus. ; This is part of the 3e System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.To distinguish it, these items will have this notice. Open Game Content (place problems on the discussion page). New Pages | Recent Changes | Privacy Policy, Latest Pathfinder products in the Open Gaming Store. Keep in mind that you only get these if specified in the spell's entry. For charging and murdering single targets, use Allosaurus. 172 School transmutation (); Level alchemist 4, arcanist 4, bard 4, investigator 4, magus 4, medium 4, psychic 4, redmantisassassin 4, shaman 4, skald 4, sorcerer 4, summoner 4, summoner (unchained) 4, witch 4, wizard 4 Casting Casting Time 1 standard action Components V, S, M (a small piece of doppelganger flesh) Marly loses his darkvision and his 20 foot movement speed. * - Druids may substitute Knowledge (Nature) when using Wild Shape to replicate a polymorph spell. Home; Online Video Poker; how to remove baleful polymorph pathfinder He does not get the elemental's immunities to bleed, critical hits, etc. He has 18 Intelligence, and 1 rank in Knowledge (Local). Small Vermin: you gain a +2 size bonus to your Dexterity and a +2 natural armor bonus. He has spent a lot of time around common humanoids like humans and elves, so he is considered to have Firsthand familiarity. You can't get natural armor bonuses, but you can get some special senses (most notably darkvision and scent) and a swim speed, and you get a modest ability bonus depending on what size you change to, even if you were that size already. The bonuses to strength, constitution, and natural armor are pretty great, and you can cast spells because you can speak normally and have humanoid hands. I still eat crab from time to time, but I have to very conciously will myself to not think about how closely related they are to bugs. He regularly casts Polymorph, so he needs to understand what happens to him when he changes shape. If you use this spell to cause the target to take on the form of an animal or … Polymorph into a small or medium monstrous vermin. Being a larger elemental with no additional speed actually makes the Medium Air Elemental a worse scout than the small elemental, and none of the other elementals gain meaningful combat options. Polymorph spells are a subschool of transmutation and involve the transformation of one creature or object into another creature or object. Many polymorph options will give you a bous to natural armor, but this is very unlikely to keep up with a fighter in full plate. I'll wait here because this is a text document on the internet. For classes which work well in melee (alchemists and magi), this is an important advantage. If this is something you want to do, go for Form of the Dragon. alchemist 6, sorcerer/wizard 6, 10th-level Wild Shape. Darkvision greater than 60 ft.), you get the creature's version. This level adds more strength and constitution, more fly speed, DR 5/magic, better natural attack damage, reach on your bite attacks, a new tail slap attack, 2d8 more damage on your breath weapon, and you can use the breath weapon a second time. Polymorph allows you to duplicate the effects of Beast Shape II, Elemental Body I, and Alter Self, so let's look at some examples. Your reach goes up to 10 feet (15 feet with bite), and your natural weapon damage goes up with your size. Marly is clearly mad, and decides to cast polymorph on her trusty steed. 1. When you cast this spell, you can assume the form … At large size you get 10 foot reach, and you get low-light vision as part of the spell. | OGN Articles | PF2 SRD. Again, check with your GM. Alter Self is a DnD 5e spell. They may also be able to perform somatic components with your DM's permission. However, Craig acquires a detailed sculpture of a Sasquatch from a traveler who lives in an area where sasquatches are common, giving Craig a +2 modifier, and allowing him to meet the required +9 modifier to polymorph into a sasquatch. He gains the human 30 foot move speed, and a +2 size bonus to strength, as specified in the Alter Self spell description. Start off as a Dire Tiger, charge into combat, then change into a dragon and wreck some people. Legal Information/Open Game License, Fan Labs Considering how poor the options were for Undead Anatomy II, it should come as no surprise that the options for Undead Anatomy III are similarly poor. Alter Self relies on Knowledge (Local). Because you can't Earth Glide without a burrow speed, it stands to reason that Marly should get the burrow speed as part of the Earth Glide ability, even though it is not specifically stated in the spell description, but that's something that the player and the GM should discuss. | FateCoreSRD These modifiers don't go away when the Halfling changes size, so a Halfling and human with otherwise identical stats will have slightly different ability scores. Beast shape gives you +6 strength, -2 dexterity, +2 constitution, and +6 natural armor. I would rule that the spells Mage Armor and Shield continue to function, but check with your GM to be sure. The subject may choose to resume its normal form as a full-round action; doing so ends the spell. Marly is a level 10 dwarf wizard. However, Dragons can cast spells, so I would assume that you can also cast spells whil polymorphed. Pathfinder "Unless the new form is humanoid, all gear merges into the form. School transmutation (polymorph); Level sorcerer/wizard 7. You also gain one bite (1d8), two claws (1d6), and two wing attacks (1d4). Beast Shape I is still good, and druids will do fine as a deinonychus, but Monstrous Physique is strictly better. Now you can get burrow 30 feet, climb 90 feet, fly 90 feet (good maneuverability), swim 90 feet, blindsense 30 feet, darkvision 60 feet, low-light vision, scent, constrict, ferocity, grab, jet, poison, pounce, rake, trample, trip, and web. None of the combat forms will come anywhere near Dire Tiger unless you're fighting enemies with vulnerability to fire. Because the list of available options is so small, I will only list especially notable forms. ... the spell functions as alter self. Traveller SRD From the bestiary entry for Small Earth Elementals, Marly gains a 20 ft. move speed. 3. Most of the Polymorph spells are self only. Most spells will specify that you can get special movement speeds. The Paizo Pathfinder Roleplaying Game rules. Unfortunately, with the addition of Monstrous Physique, Beast Shape I becomes a much less appealing option for polymorphers not locked into it.

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